Commander
8.1±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(542 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+11.5ⓘ
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks15
Land ramp1
Other acceleration1
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors14
Draw engines6
Cantrips & burst draw2
Value engines1
Spot removal10
Artifact/enchantment removal1
Stax & hate3
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands2
Taplands2
7 Combo Families (7 lines, Consistency: 96%)+53ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+4ⓘ
Combo pieces10
Synergy pieces3
Win conditions2
Combat threats5
Sacrifice outlets1
Token generators3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Threats96Consistency90Speed89
1.6 above Bracket 3 ceiling (6.5)
0.4 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Elf Tribal24 cards
24 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.