Gitrog's Wild Ride

Commander
4.2±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence278 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana rocks1
Mana dorks7
Land ramp4
Other acceleration5
Treasure generators2
Draw engines3
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines3
Artifact/enchantment removal1
Spot removal2
Board wipes3
Stax & hate1
Edict effects1
Protection1
Mana Acceleration+8
Two-Color Powerhouse Lands+1
Dual & shock lands3
Premium utility lands2
Utility lands16
Taplands6
Basic lands2
Combat Damage Synergy+24
Commander Synergy+1
Synergy pieces1
Win conditions11
Combat threats9
Sacrifice outlets1
Drain effects4
Token generators1
Reanimation2
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Stompy / Big Mana28 cards

28 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter11 cards

11 legendary synergies. Legends in the deck grow stronger together.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.