Commander
3.8±0.65
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(252 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks7
Land ramp5
Other acceleration4
Treasure generators2
Draw engines2
Cantrips & burst draw5
Recursion1
Value engines1
Other1
Spot removal1
Artifact/enchantment removal1
Board wipes2
Protection1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands12
Taplands8
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions8
Combat threats2
Drain effects2
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base84Threats84Speed71
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.