Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(434 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp4
Other acceleration3
Treasure generators3
Tutors2
Draw engines8
Cantrips & burst draw5
Recursion1
Counterspells5
Spot removal8
Graveyard hate1
Board wipes4
Stax & hate2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands3
Tempo Control (lockout lethality)+16ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Synergy pieces3
Win conditions1
Combat threats4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction92Consistency89Mana base86
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Rogue Tribal12 cards
12 rogue creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.