6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(434 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tempo Control (lockout lethality)+16
Combat Damage Synergy: token package, aristocrats engine+12
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Interaction92Consistency89Mana base86

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aggro24 cards

24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Rogue Tribal12 cards

12 rogue creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.