Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana dorks8
Land ramp3
Tutors1
Draw engines6
Value engines4
Counterspells1
Spot removal4
Board wipes1
Protection4
Mana Acceleration (13 sources)+3ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands4
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 4 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 47%)+22ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats5
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Mana base75Speed66
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.