Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(388 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana rocks6
Other acceleration1
Draw engines7
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines3
Spot removal8
Board wipes3
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands8
4 Combo(s) Detected (Consistency: 36%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces10
Win conditions3
Combat threats3
Sacrifice outlets5
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Mana base82Speed60
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal25 cards
25 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.