7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence545 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Yuriko: Ninja damage+16ⓘ
Yuriko: Ninjutsu+12ⓘ
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Treasure generators1
Other1
Commander Synergy+15ⓘ
Low Land Count−5ⓘ
Tutors3
Draw engines4
Cantrips & burst draw7
Scry & Surveil4
Recursion3
Value engines6
Other4
Control Strategy+30ⓘ
Counterspells8
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Edict effects1
Protection4
Two-Color Powerhouse Lands+1ⓘ
Low Land Count−5ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands12
Taplands4
Basic lands2
Commander Synergy+21ⓘ
Tempo Control+20ⓘ
Yuriko: Ninja damage+16ⓘ
Combo Commander+15ⓘ
Extra Turn Package+5ⓘ
Synergy pieces12
Win conditions1
Combat threats5
Drain effects2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Ninjutsu13 cards
13 ninja synergies. Sneak ninjas into combat for devastating triggers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.