Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp5
Other acceleration4
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw3
Recursion1
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands5
Utility lands9
Taplands1
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces5
Win conditions5
Combat threats7
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base91Threats91Interaction79
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dinosaur Tribal30 cards
30 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.