Commander
3.5±0.7
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(221 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp6
Other acceleration2
Other1
Tutors2
Draw engines5
Cantrips & burst draw1
Value engines4
Other2
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands10
Premium utility lands5
Utility lands3
Taplands8
Other1
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, 2 damage multipliers+21ⓘ
Synergy pieces3
Win conditions2
Combat threats7
Sacrifice outlets1
Token generators1
Other18
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base92Threats72Speed67
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.