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Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence361 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks6
Other acceleration2
Treasure generators2
Commander Draw Engine+18ⓘ
Draw engines4
Cantrips & burst draw10
Recursion2
Value engines3
Counterspells7
Spot removal5
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands1
Basic lands2
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces4
Synergy pieces4
Combat threats3
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Wizard Tribal15 cards
15 wizard creatures detected. Tribal synergies can create powerful board states.
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Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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