Commander
2.8±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(165 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks4
Land ramp7
Other acceleration1
Tutors1
Draw engines2
Cantrips & burst draw14
Scry & Surveil1
Recursion5
Value engines3
Other1
Spot removal7
Board wipes1
Stax & hate2
Edict effects1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands8
Synergy pieces3
Win conditions2
Combat threats7
Sacrifice outlets5
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base81Speed59Consistency58
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Cycling12 cards
12 cycling cards. Smooth draws while triggering cycling payoffs.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.