Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(257 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks5
Land ramp1
Treasure generators4
Commander Draw Engine (Shadow the Hedgehog provides card draw)+10ⓘ
Low Land Count (29/30)+-3ⓘ
Tutors6
Draw engines1
Cantrips & burst draw6
Recursion1
Value engines2
Spot removal7
Graveyard hate2
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (29/30)+-3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands2
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+17ⓘ
Synergy pieces3
Win conditions2
Drain effects1
Token generators2
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base75Threats69Consistency60
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator17 cards
17 graveyard synergies. Use your graveyard as a second hand.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.