+1/+1 Counters Deck

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Commander
No commander provided
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence203 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration2
Draw engines3
Cantrips & burst draw3
Recursion3
Value engines5
Spot removal4
Board wipes1
Stax & hate1
Mana Acceleration+2
Fetchlands4
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands9
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects1
Token generators4
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

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Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Graveyard/Reanimator11 cards

11 graveyard synergies. Use your graveyard as a second hand.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.