Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(161 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp6
Other acceleration4
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw5
Value engines6
Spot removal3
Artifact/enchantment removal1
Board wipes1
Protection5
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Premium utility lands1
Utility lands2
Taplands2
Basic lands1
Forest+31
Combat Damage Synergy: token swarm strategy, 7 token doublers, 2 evasion enablers+25ⓘ
Synergy pieces1
Win conditions3
Combat threats9
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Speed70Mana base70Threats57
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.