Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence434 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana16
Mana rocks3
Other acceleration5
Treasure generators1
Minor treasure1
Commander Synergy+1ⓘ
Tutors4
Draw engines1
Cantrips & burst draw12
Wheels2
Recursion3
Value engines3
Artifact/enchantment removal1
Spot removal3
Protection1
Mana Acceleration+13ⓘ
Fetchlands2
+8
+7
Dual & shock lands3
+6
+5
+4
Premium utility lands1
+5
Utility lands4
+2
+2
+2
Taplands2
+2
Basic lands2
+11
+11
Combat Damage Synergy+11ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats2
Drain effects5
Token generators3
Reanimation1
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2+Game Changers 3→ Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
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Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.