2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(154 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks4
Land ramp5
Other acceleration3
Treasure generators1
Draw engines4
Cantrips & burst draw7
Value engines6
Other2
Spot removal4
Graveyard hate1
Stax & hate2
Protection2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers+25ⓘ
Synergy pieces5
Win conditions4
Combat threats12
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats81Speed79Mana base56
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dinosaur Tribal27 cards
27 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.