Commander
No commander provided7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(520 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks1
Land ramp5
Other acceleration2
Treasure generators1
Tutors6
Draw engines7
Cantrips & burst draw1
Value engines4
Spot removal8
Graveyard hate1
Land destruction2
Board wipes4
Stax & hate4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands2
Basic lands1
Plains+18
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats95Interaction90Speed83
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.