Commander
No commander provided4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(318 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana7
+7
Mana rocks1
Mana dorks5
Land ramp10
Other acceleration14
Tutors3
Draw engines4
Cantrips & burst draw4
Recursion4
Value engines4
Spot removal4
Board wipes1
Protection1
Mana Acceleration (37 sources)+15ⓘ
Utility lands2
+2
Taplands1
+2
Basic lands1
+29
Combat Damage Synergy: token package, 1 token doubler, 3 haste enablers, 4 evasion enablers+25ⓘ
Combo pieces1
Synergy pieces10
Win conditions4
Combat threats5
Sacrifice outlets1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 (Bracket 2)+Game Changers→ Bracket 3
Speed92Threats86Consistency67
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Big Mana7 cards
7 mana doublers. Generate massive amounts of mana for huge spells.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.