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HomeExplore decksCommanders
WUR

Building Sokka

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence371 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks8
Treasure generators1
Other acceleration2
Commander Synergy+1ⓘ
Draw engines4
Cantrips & burst draw12
Wheels2
Recursion1
Value engines6
Other1
Counterspells3
Artifact/enchantment removal2
Spot removal3
Board wipes1
Protection7
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands11
Taplands4
Basic lands3
Combat Damage Synergy+10ⓘ
Synergy pieces10
Win conditions2
Combat threats1
Token generators2
Clone effects1
Group slug1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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CantripsCore (10 cards)

10 cantrips. Cheap spells that replace themselves for velocity.

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Human TribalSupporting (9 cards)

9 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.