Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(416 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration2
Draw engines26
Cantrips & burst draw8
Wheels3
Recursion1
Value engines5
Counterspells6
Spot removal5
Stax & hate4
Protection2
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Taplands2
Basic lands1
Island+30
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Combo pieces5
Synergy pieces12
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency94Threats86Interaction80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Group Hug9 cards
9 group hug effects. Help everyone while secretly advancing your plan.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.