Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(482 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks4
Other acceleration2
Low Land Count (28/30)+-5ⓘ
Tutors2
Draw engines9
Cantrips & burst draw3
Recursion1
Counterspells4
Spot removal4
Stax & hate2
Protection3
Mono-Color Powerhouse Lands (6)+22ⓘ
Mono-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (28/30)+-5ⓘ
Premium utility lands2
Utility lands6
Taplands1
Basic lands1
Island+16
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces10
Combat threats3
Sacrifice outlets1
Clone effects3
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats97Consistency92Mana base70
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones17 cards
17 clone effects. Copy the best threats on the battlefield.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.