Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal6
Board wipes1
Two-Color Mana Base (no fixing needed)+14ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 tribal lords, 6 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 60%)+24ⓘ
Combo pieces4
Synergy pieces6
Win conditions2
Combat threats7
Sacrifice outlets2
Token generators7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats98Mana base75Consistency55
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal32 cards
32 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.