Commander
2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(160 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp4
Treasure generators2
Other1
Low Land Count (32/33)+-3ⓘ
Draw engines6
Cantrips & burst draw7
Recursion3
Value engines3
Counterspells1
Spot removal13
Graveyard hate1
Board wipes2
Stax & hate2
Protection5
Low Land Count (32/33)+-3ⓘ
Fetchlands2
Premium utility lands2
Utility lands2
Taplands7
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+10ⓘ
Synergy pieces6
Combat threats13
Drain effects2
Token generators2
Reanimation2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats66Interaction64Mana base62
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.