Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(402 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks11
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion1
Counterspells1
Spot removal6
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Other1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands18
Premium utility lands6
Utility lands5
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces5
Win conditions3
Combat threats2
Drain effects2
Token generators5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base97Threats88Interaction69
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.