Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(465 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration1
Extra turns redundancy (4 effects)+8ⓘ
Draw engines9
Cantrips & burst draw5
Wheels1
Recursion2
Value engines1
Counterspells5
Spot removal2
Graveyard hate1
Land destruction1
Board wipes2
Protection3
Fetchlands5
Dual & shock lands6
Premium utility lands2
Utility lands13
+1 more
Combat Damage Synergy: token swarm strategy, 3 token doublers+25ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
Combo pieces2
Synergy pieces10
Win conditions3
Combat threats1
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats95Mana base89Interaction87
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.