Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(467 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp7
Other acceleration1
Treasure generators1
Tutors4
Draw engines9
Cantrips & burst draw1
Wheels1
Recursion2
Counterspells4
Spot removal7
Protection6
Two-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands4
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, 3 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 98%)+24ⓘ
Combo pieces2
Synergy pieces1
Win conditions4
Combat threats3
Token generators2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Consistency89Threats89Speed83
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elf Tribal20 cards
20 elf creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.