Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence276 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 group)+1ⓘ
Fast mana1
Mana rocks2
Mana dorks7
Land ramp4
Other acceleration2
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines1
Synergy support4
Other1
Artifact/enchantment removal2
Spot removal6
Board wipes5
Stax & hate1
Protection5
Other1
Mana Acceleration (16 sources)+4ⓘ
Fetchlands1
+8
Dual & shock lands7
+6
+6
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands3
+4
+5
+3
Combat Damage Synergy+25ⓘ
3 Combo Families (3 lines, Consistency: 34%)+23ⓘ
Commander Synergy (1 group)+2ⓘ
Combo pieces4
Synergy pieces4
Win conditions3
Combat threats11
Drain effects4
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+2-card combo 3→ Bracket 3
Markers
Learn more →✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Defenders/Walls20 cards
20 defenders/walls. Build an impenetrable wall, then convert to damage.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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