Tribal Merfolk Evasion

Commander
See all Hakbal of the Surging Soul data
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence406 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+4
Fast mana1
Mana rocks1
Land ramp7
Other acceleration1
Commander Draw Engine+15
Commander Synergy+11
Tutors5
Draw engines9
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines6
Synergy support1
Counterspells5
Artifact/enchantment removal2
Spot removal4
Stax & hate2
Protection5
Two-Color Mana Base+10
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands2
Basic lands2
1 Combo Family+25
Combat Damage Synergy+25
Commander Synergy+8
Combo pieces2
Synergy pieces7
Win conditions2
Combat threats5
Token generators2
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0+2-card combo 1 Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Merfolk Tribal31 cards

31 merfolk creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Wizard Tribal13 cards

13 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

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History

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Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.