Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(264 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp4
Other acceleration1
Treasure generators5
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines2
Spot removal14
Board wipes2
Stax & hate2
Two-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands2
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+23ⓘ
Synergy pieces4
Win conditions2
Combat threats1
Drain effects2
Token generators3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Interaction84Mana base75Threats59
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.