Hupsu ilmapallomies

Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence277 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp5
Other acceleration1
Treasure generators2
Minor treasure3
Commander Synergy+1
Tutors1
Draw engines6
Cantrips & burst draw9
Recursion1
Value engines4
Spot removal13
Graveyard hate1
Board wipes2
Stax & hate2
Edict effects1
Two-Color Mana Base+10
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands3
Basic lands2
Combat Damage Synergy+12
Commander Synergy+1
Synergy pieces4
Win conditions4
Combat threats1
Drain effects3
Token generators3
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.