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HomeExplore decksCommanders
UG

Bonny Pall, Clearcutter

viapasted list·Updated 44 days ago·12 views·

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Power level

3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence213 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana dorks3
Land ramp29
Other acceleration3
Commander Draw Engine+10ⓘ
Draw engines5
Cantrips & burst draw6
Recursion4
Value engines6
Counterspells2
Spot removal4
Stax & hate1
Protection1
Mana Acceleration+15ⓘ
Fetchlands5
Utility lands5
Taplands7
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces3
Win conditions4
Combat threats3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2

0.4 above Bracket 1 ceiling (3)

1.6 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters17 cards

17 counter synergies. Grow your creatures over time for massive threats.

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Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.