Mizzix of the Izmagnus

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Control Strategy Bonus (11.6 interaction cards)+18
Spot removal2
Artifact/enchantment removal1
Two-Color Mana Base (no fixing needed)+18
Two-Color Powerhouse Lands (1)+1
Dual & shock lands2
Premium utility lands1
Basic lands2
2 Combo(s) Detected (Consistency: 28%)+19
Combat Damage Synergy: 2 haste enablers+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction82Threats82Mana base75

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Spellslinger10 cards

10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos2 total