Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(212 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp2
Other acceleration4
Draw engines5
Cantrips & burst draw6
Recursion15
Value engines3
Spot removal5
Graveyard hate1
Board wipes2
Protection2
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands7
Taplands2
Basic lands1
Swamp+28
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+20ⓘ
Synergy pieces5
Win conditions1
Combat threats6
Sacrifice outlets2
Drain effects1
Reanimation12
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats82Mana base70Consistency64
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator18 cards
18 graveyard synergies. Use your graveyard as a second hand.
Artifacts Matter18 cards
18 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Reanimator13 cards
13 reanimation effects. Recur creatures and key permanents from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.