Koll, the Forgemaster

8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
Primary win line:Deterministic combo linesUnderworld Breach,Grinding Station
High confidence(1155 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+19
Mana Acceleration (12 sources)+2
Premium utility lands1
Taplands1
Basic lands2
78 Combo(s) Detected (Consistency: 86%)+381
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+15
Sacrifice outlets1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
Threats100Consistency82Speed79

2.0 above Bracket 3 ceiling (6.5)

0.0 below Bracket 5 threshold (8.5)

Game changers 1
2-card combo
Mass land denial — none
Extra turns — none

Themes8 total

Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

Combos78 total