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HomeExplore decksCommanders
WR

Koll, the Forgemaster

viapasted list·Updated 46 days ago·8 views·

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Power level

8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence1155 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana4
Mana rocks4
Land ramp1
Other acceleration2
Treasure generators2
Tutors9
Draw engines2
Cantrips & burst draw2
Wheels1
Recursion1
Counterspells2
Spot removal4
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration+2ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands1
Basic lands2
78 Combo(s) Detected (Consistency: 86%)+381ⓘ
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+15ⓘ
Combo pieces28
Synergy pieces2
Sacrifice outlets1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

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Combos78 total

  • 2-card combo · 1
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  • 3-card combos · 16
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