Commander
8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Deterministic combo lines—,
High confidence(547 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana15
Mana rocks4
Mana dorks7
Land ramp1
Treasure generators2
Other1
Tutors6
Draw engines1
Cantrips & burst draw3
Wheels1
Recursion5
Value engines4
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (27 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
+7
Dual & shock lands4
+9
+5
+4
+4
Premium utility lands3
+5
+4
+2
Utility lands4
+4
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+8
+11
9 Combo Families (9 lines, Consistency: 86%)+60ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, aristocrats engine+23ⓘ
Commander Synergy (2 groups)+5ⓘ
Combo pieces12
Synergy pieces2
Sacrifice outlets3
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Threats98Speed92Mana base84
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Combo (Commander)11 cards
This deck is built around assembling infinite combos or combo finishes.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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