Commander
8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(555 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks9
Land ramp5
Other acceleration3
Tutors7
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal12
Stax & hate2
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (3)+9ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands11
Taplands2
5 Combo(s) Detected (Consistency: 94%)+43ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler+23ⓘ
Combo pieces7
Synergy pieces5
Win conditions1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Threats95Speed87Interaction87
1.6 above Bracket 3 ceiling (6.5)
0.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.