HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WU

Heliod, the Radiant Dawn / Heliod, the Warped Eclipse

viapasted list·Updated 22 days ago·7 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence365 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks8
Mana dorks1
Land ramp2
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw10
Wheels2
Recursion2
Value engines5
Counterspells5
Spot removal9
Graveyard hate1
Board wipes4
Protection3
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration+4ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands3
Basic lands2
Tempo Control+13ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions1
Token generators2
Extra turns1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter7 cards

7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

,,,,
Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Blink/Flicker6 cards

6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.