Zur the Enchanter

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+5
Tutors1
Recursion1
1 Combo(s) Detected (Consistency: 41%)+17
Tempo Control (lockout lethality)+12
1 extra turn effect+5
Commander Synergy (1 groups)+3
Combo pieces2
Win conditions1
Combat threats1
Token generators1
Reanimation1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Interaction95Threats71Mana base65

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes4 total

Voltron10 cards

10 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Enchantress9 cards

9 enchantment synergy cards. Deck rewards you for casting enchantments.

Blink/Flicker5 cards

5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos1 total