Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Commander Synergy (1 groups)+5ⓘ
Tutors1
Draw engines3
Recursion1
Value engines3
Control Strategy Bonus (18 interaction cards)+30ⓘ
Counterspells4
Spot removal10
Graveyard hate1
Board wipes4
Stax & hate8
Protection5
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands6
1 Combo(s) Detected (Consistency: 41%)+17ⓘ
Tempo Control (lockout lethality)+12ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces2
Win conditions1
Combat threats1
Drain effects2
Token generators1
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction95Threats71Mana base65
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.