Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(183 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana dorks7
Land ramp2
Treasure generators1
Draw engines6
Cantrips & burst draw4
Recursion3
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate1
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combo pieces3
Synergy pieces4
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats88Mana base61Consistency45
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.