5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators5
Draw engines3
Cantrips & burst draw5
Recursion2
Spot removal10
Artifact/enchantment removal1
Board wipes9
Stax & hate1
Two-Color Powerhouse Lands (3)+7ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands10
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces9
Win conditions2
Drain effects2
Token generators3
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction91Mana base81Threats80
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Theft20 cards
20 steal effects. Turn opponents' threats against them.
Tap / Untap17 cards
17 tap/untap synergies. Generate extra value from activated abilities.
Haste Matters13 cards
13 haste enablers. Attack immediately for explosive damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.