Commander
5.9±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(388 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks2
Land ramp4
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors3
Draw engines6
Scry & Surveil1
Recursion1
Value engines4
Spot removal6
Board wipes2
Stax & hate2
Protection2
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands6
6 Combo(s) Detected (Consistency: 77%)+44ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces10
Synergy pieces4
Win conditions2
Sacrifice outlets2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats91Mana base81Consistency74
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
-1/-1 Counters28 cards
28 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.