Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(416 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Other acceleration2
Commander Draw Engine (Rona, Herald of Invasion provides card draw)+18ⓘ
Extra turns redundancy (3 effects)+6ⓘ
Draw engines4
Cantrips & burst draw4
Recursion5
Value engines3
Counterspells5
Spot removal5
Board wipes1
Stax & hate2
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands16
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+2.6ⓘ
Combo pieces3
Synergy pieces6
Win conditions1
Drain effects1
Token generators1
Reanimation8
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Extra Turns→ Bracket 4
Threats95Consistency87Mana base85
✓
Game changers 2
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Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combo (Commander)1 cards
Commander enables infinite combos or combo finishes.