Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence323 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration1
Other1
Commander Synergy (2 groups)+5ⓘ
Tutors2
Draw engines5
Cantrips & burst draw8
Recursion5
Value engines6
Spot removal8
Board wipes3
Stax & hate1
Protection1
Two-Color Powerhouse Lands (3)+7ⓘ
Fetchlands3
+7
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+6
+5
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+6ⓘ
Synergy pieces14
Win conditions4
Combat threats4
Sacrifice outlets2
Drain effects2
Reanimation6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 (Bracket 2)+Game Changers→ Bracket 3
Threats95Mana base81Consistency77
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
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Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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