Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(396 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration1
Treasure generators1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Draw engines16
Cantrips & burst draw3
Wheels13
Value engines1
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Counterspells4
Spot removal6
Board wipes2
Stax & hate8
Protection1
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands4
Taplands3
7 Combo(s) Detected (Consistency: 40%)+38ⓘ
Commander Synergy (3 groups)+30ⓘ
Combo pieces7
Synergy pieces1
Win conditions1
Combat threats1
Drain effects4
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency91Threats90Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Group Hug22 cards
22 group hug effects. Help everyone while secretly advancing your plan.
Discard14 cards
14 discard synergies. Empty opponents' hands while gaining value.
Wheels10 cards
10 wheel effects. Refill your hand while disrupting opponents.