Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks5
Land ramp5
Other acceleration4
Commander Draw Engine (Eshki, Temur's Roar provides card draw)+18ⓘ
Tutors1
Draw engines11
Cantrips & burst draw1
Counterspells2
Spot removal3
Mana Acceleration (19 sources)+9ⓘ
Fetchlands10
Dual & shock lands7
Premium utility lands2
Utility lands8
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions6
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base97Consistency87Speed67
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.