Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(339 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration1
Treasure generators4
Draw engines5
Cantrips & burst draw2
Value engines2
Spot removal12
Board wipes2
Stax & hate1
Protection2
Fetchlands4
Dual & shock lands9
Premium utility lands4
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces6
Win conditions2
Combat threats4
Drain effects2
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Mana base92Threats78Interaction72
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mutate15 cards
15 mutate creatures. Stack creatures for combined abilities.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.