Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(191 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Other acceleration2
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw10
Value engines3
Spot removal7
Board wipes4
Stax & hate14
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands6
Synergy pieces8
Win conditions3
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base82Interaction72Threats64
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.