Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(390 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration3
Tutors5
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines1
Counterspells1
Spot removal3
Graveyard hate2
Board wipes3
Fetchlands4
Dual & shock lands5
Premium utility lands5
Utility lands5
Taplands2
Combat Damage Synergy: token package, 5 extra combats, 2 haste enablers, 3 evasion enablers, aristocrats engine, 7 damage multipliers+25ⓘ
Commander Synergy (3 groups)+21ⓘ
Combo pieces1
Synergy pieces5
Win conditions3
Combat threats9
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Mana base89Threats88Interaction82
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Samurai Tribal12 cards
12 samurai creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.