Arthur, Marigold Knight

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence256 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks8
Land ramp3
Other acceleration2
Treasure generators2
Minor treasure2
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw18
Recursion2
Value engines6
Synergy support1
Counterspells1
Spot removal8
Board wipes3
Stax & hate1
Protection3
Mana Acceleration+5
Premium utility lands3
Taplands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+25
Synergy pieces8
Combat threats11
Drain effects1
Alternate win strategies1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 → Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

,,,,
Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.