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Commander
3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence256 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks8
Land ramp3
Other acceleration2
Treasure generators2
Minor treasure2
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw18
Recursion2
Value engines6
Synergy support1
Counterspells1
Spot removal8
Board wipes3
Stax & hate1
Protection3
Mana Acceleration+5ⓘ
Premium utility lands3
Taplands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces8
Combat threats11
Drain effects1
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 → Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.