Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(513 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana11
Mana rocks1
Mana dorks4
Land ramp6
Other acceleration3
Tutors12
Draw engines2
Cantrips & burst draw1
Recursion6
Value engines4
Spot removal3
Artifact/enchantment removal2
Stax & hate1
Protection9
Other1
Mono-Color Powerhouse Lands (8)+25ⓘ
Mana Acceleration (25 sources)+15ⓘ
Fetchlands11
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands2
Basic lands1
Forest+14
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces1
Synergy pieces2
Win conditions1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Speed97Mana base96Consistency92
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.