Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators4
Commander Draw Engine (Folk Hero provides card draw)+18ⓘ
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal6
Graveyard hate2
Board wipes1
Stax & hate4
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands5
2 Combo(s) Detected (Consistency: 77%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces3
Synergy pieces5
Win conditions2
Combat threats1
Drain effects2
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats85Interaction84Mana base78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.