Commander
No commander provided7.9±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(536 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana3
+10
Mana rocks1
Mana dorks2
Land ramp16
Other acceleration3
Tutors3
Draw engines9
Cantrips & burst draw5
Recursion3
Value engines5
Counterspells5
Spot removal1
Board wipes1
Protection3
+4
Mana Acceleration (25 sources)+15ⓘ
Dual & shock lands4
+9
+6
+4
+4
Premium utility lands1
+5
Utility lands19
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+10
+5
10 Combo Families (14 lines, Consistency: 85%)+64ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler+14ⓘ
Combo pieces19
Synergy pieces7
+7
Win conditions2
Combat threats3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Threats98Mana base87Speed81
0.9 above Bracket 3 ceiling (7)
1.1 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 7
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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